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Friday, September 14, 2007

MySims DS review

incredibly simple it seemed. Watching people trying to describe it in reviews was always amusing; it's nearly impossible to explain how a game in which all there is to actually do is fish and run errands could possibly be anything other than boring and pointless, and even harder to pinpoint that something that makes it so much more than the sum of its parts. After all, it's a game in which you do nothing much for a few hours a day, over the course of months and years. It makes absolutely no sense.

It's only when you play something like this that you realise how complicated Animal Crossing actually is. MySims could be called a simplified version; it's got the town, the flowers and fishing, the item collecting, clothing customisation and mad inhabitants, but no mortgage, no time sensitivity and, sadly, no Magic Something. Playing it made me appreciate Wild World's depth all the more. I think its secret was that altogether, there actually was an absolute ton of things to do and see; it's just at any given moment in time, only a tiny portion of them were possible.

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